Keynotes.- Making Sense of Sensemaking in the Digital World.- Towards an Interdisciplinary Design Science of Learning.- Use and Acquisition of Externalized Knowledge.- Adaptation and Personalisation.- LAG 2.0: Refining a Reusable Adaptation Language and Improving on Its Authoring.- The Conceptual and Architectural Design of a System Supporting Exploratory Learning of Mathematics Generalisation.- Experience Structuring Factors Affecting Learning in Family Visits to Museums.- Personalisation of Learning in Virtual Learning Environments.- A New Framework for Dynamic Adaptations and Actions.- Getting to Know Your User – Unobtrusive User Model Maintenance within Work-Integrated Learning Environments.- Adaptive Navigation Support for Parameterized Questions in Object-Oriented Programming.- Automated Educational Course Metadata Generation Based on Semantics Discovery.- Searching for “People Like Me” in a Lifelong Learning System.- Interoperability, Semantic Web, Web 2.0.- Metadata in Architecture Education - First Evaluation Results of the MACE System.- Phantom Tasks and Invisible Rubric: The Challenges of Remixing Learning Objects in the Wild.- Can Educators Develop Ontologies Using Ontology Extraction Tools: An End-User Study.- Sharing Distributed Resources in LearnWeb2.0.- SWeMoF: A Semantic Framework to Discover Patterns in Learning Networks.- Data Mining and Social Networks.- Social Network Analysis of 45,000 Schools: A Case Study of Technology Enhanced Learning in Europe.- Analysis of Weblog-Based Facilitation of a Fully Online Cross-Cultural Collaborative Learning Course.- Sharing Corpora and Tools to Improve Interaction Analysis.- Collaboration and Social Knowledge Construction.- Distributed Awareness for Class Orchestration.- Remote Hands-On Experience: Distributed Collaboration with Augmented Reality.- A Comparison of Paper-Based and Online Annotations in the Workplace.- Learning by Foraging: The Impact of Social Tags on Knowledge Acquisition.- Assessing Collaboration Quality in Synchronous CSCL Problem-Solving Activities: Adaptation and Empirical Evaluation of a Rating Scheme.- Learning Communities and Communities of Practice.- Facilitate On-Line Teacher Know-How Transfer Using Knowledge Capitalization and Case Based Reasoning.- Edushare, a Step beyond Learning Platforms.- Design in Use of Services and Scenarios to Support Learning in Communities of Practice.- Creating an Innovative Palette of Services for Communities of Practice with Participatory Design.- Learning Contexts.- NetLearn: Social Network Analysis and Visualizations for Learning.- Bridging Formal and Informal Learning – A Case Study on Students’ Perceptions of the Use of Social Networking Tools.- How to Get Proper Profiles? A Psychological Perspective on Social Networking Sites.- Collaborative Learning in Virtual Classroom Scenarios.- Review of Learning in Online Networks and Communities.- Self-profiling of Competences for the Digital Media Industry: An Exploratory Study.- PPdesigner: An Editor for Pedagogical Procedures.- Ontology Enrichment with Social Tags for eLearning.- Problem and Project-Based Learning, Inquiry Learning.- How Much Assistance Is Helpful to Students in Discovery Learning?.- A Fruitful Meeting of a Pedagogical Method and a Collaborative Platform.- A Model of Retrospective Reflection in Project Based Learning Utilizing Historical Data in Collaborative Tools.- Fortress or Demi-Paradise? Implementing and Evaluating Problem-Based Learning in an Immersive World.- Project-Based Collaborative Learning Environment with Context-Aware Educational Services.- Learning Design.- Constructing and Evaluating a Description Template for Teaching Methods.- Model and Tool to Clarify Intentions and Strategies in Learning Scenarios Design.- Users in the Driver’s Seat: A New Approach to Classifying Teaching Methods in a University Repository.- Motivation, Engagement, Learning Games.- Generating Educational Interactive Stories in Computer Role-Playing Games.- CAMera for PLE.- Implementation and Evaluation of a Tool for Setting Goals in Self-regulated Learning with Web Resources.- The Impact of Prompting in Technology-Enhanced Learning as Moderated by Students’ Motivation and Metacognitive Skills.- Creating a Natural Environment for Synergy of Disciplines.- Human Factors and Evaluation.- Informing the Design of Intelligent Support for ELE by Communication Capacity Tapering.- Automatic Analysis Assistant for Studies of Computer-Supported Human Interactions.- Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness.- Guiding Learners in Learning Management Systems through Recommendations.- Supervising Distant Simulation-Based Practical Work: Environment and Experimentation.- Posters.- Designing Failure to Encourage Success: Productive Failure in a Multi-user Virtual Environment to Solve Complex Problems.- Revisions of the Split-Attention Effect.- Grid Service-Based Benchmarking Tool for Computer Architecture Courses.- Supporting Virtual Reality in an Adaptive Web-Based Learning Environment.- A Model to Manage Learner’s Motivation: A Use-Case for an Academic Schooling Intelligent Assistant.- Supporting the Learning Dimension of Knowledge Work.- User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals.- Great Is the Enemy of Good: Is Perfecting Specific Courses Harmful to Global Curricula Performances?.- Evolution of Professional Ethics Courses from Web Supported Learning towards E-Learning 2.0.- Towards an Ontology for Supporting Communities of Practice of E-Learning “CoPEs”: A Conceptual Model.- Using Collaborative Techniques in Virtual Learning Communities.- Capturing Individual and Institutional Change: Exploring Horizontal versus Vertical Transitions in Technology-Rich Environments.- A Platform Based on Semantic Web and Web2.0 as Organizational Learning Support.- Erroneous Examples: A Preliminary Investigation into Learning Benefits.- Towards a Theory of Socio-technical Interactions.- Knowledge Maturing in the Semantic MediaWiki: A Design Study in Career Guidance.- Internet Self-efficacy and Behavior in Integrating the Internet into Instruction: A Study of Vocational High School Teachers in Taiwan.- Computer-Supported WebQuests.- A 3D History Class: A New Perspective for the Use of Computer Based Technology in History Classes.- Language-Driven, Technology-Enhanced Instructional Systems Design.- The Influence of Coalition Formation on Idea Selection in Dispersed Teams: A Game Theoretic Approach.- How to Support the Specification of Observation Needs by Instructional Designers: A Learning-Scenario-Centered Approach.- Using Third Party Services to Adapt Learning Material: A Case Study with Google Forms.- Virtual Worlds for Organization Learning and Communities of Practice.- A Methodology and Framework for the Semi-automatic Assembly of Learning Objects.- Search and Composition of Learning Objects in a Visual Environment.- A Framework to Author Educational Interactions for Geographical Web Applications.- Temporal Online Interactions Using Social Network Analysis.- Context-Aware Combination of Adapted User Profiles for Interchange of Knowledge between Peers.- ReMashed – Recommendations for Mash-Up Personal Learning Environments.- Hanse 1380 - A Learning Game for the German Maritime Museum.- A Linguistic Intelligent System for Technology Enhanced Learning in Vocational Training – The ILLU Project.- e3-Portfolio – Supporting and Assessing Project-Based Learning in Higher Education via E-Portfolios.