Working with Sound
The Future of Audio Work in Interactive Entertainment
Samenvatting
Timely contribution to literature on game development, considering working patterns and collaboration in the industry in light of the pandemic
Written in an accessible tone, making it suitable for a wide variety of game development professionals both inside and outside of audio departments, as well as aspiring professionals, students and a general interest audience
Author is an extremely well regarded professional, now working at one of the most recognisable development/console brands in the world, with many impressive credits for AAA games

