Young People and Technology: Issues and Concepts; S.Weber & S.Dixon Growing Up with New Technologies: A Longitudinal Case Study; S.Weber with J.Weber "I'm The One Who Makes The Lego Racers Go:" Virtual and Actual Space in Videogame Play; S.Giddings Time, Space and Embodiment in Girls' Experiences of Technologies; S.Weber & S.Dixon Computer Games: Methods, Players and Gender; D.Carr Young People Constructing Identities as Game Players and as Game Designers; C.Pelletier The Girls Room: Negotiating Schoolyard Friendships Online; K.Boudreau Blogging: Private Writing in Public Spaces?; B.Bell Children's Experiences of Technologies: Power and Technicity; H.Kennedy & J.Dovey Playing at and with "Tween" Culture: Consuming Popular Culture Websites as an Instance of Critical Digital Literacy; J.Reid-Walsh Consuming Fashion And Producing Meaning Through Online Paper-Doll Sites; R.Willett Surfin' for Idols: Pop "Girls" and Digital Technology; C.Steenbergen Tween Culture and Digital Technologies in the Age of AIDS; C.Mitchell & J.Reid Walsh "There are too many of us for this to be abnormal!!!:" Girls Creating Identity and Forming Community in Pro Ana/Mia Websites; M.Polak New Girl (and New Boy) at the Internet Café: Digital Divides/Digital Futures; G.Sokoya & C.Mitchell Contested Spaces: Public Discourses and Policy Problematics; L.Regan-Shade Re-viewing Girls and New Technologies; S.Dixon & S.Weber