Framing Uncertainty

Computer Game Epistemologies

Specificaties
Gebonden, blz. | Engels
Palgrave Macmillan UK | 2020
ISBN13: 9781137595201
Rubricering
Palgrave Macmillan UK e druk, 2020 9781137595201
Onderdeel van serie Performance Philosophy
€ 74,19
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Samenvatting

This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory.

The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter.

Specificaties

ISBN13:9781137595201
Taal:Engels
Bindwijze:gebonden
Uitgever:Palgrave Macmillan UK

Inhoudsopgave

<p>Chapter 1:&nbsp;Looking Glass.-&nbsp;Chapter 2:&nbsp;Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2&nbsp;(2005).-&nbsp;Chapter 3: Not-Ready-To-Hand or How Media become obtrusive.-&nbsp;Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games.-&nbsp;Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games.-&nbsp;Chapter 6: Just Making Images: Evocation in Computer Games. Index.</p><br>
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        Framing Uncertainty